In 3d Character Art for Video Games Volume 4, UV layout, I go over dealing with UVs in detail including when you might consider using multiple textures, mirroring and offsetting UVs, optimization, and layout concerns to avoid texture baking problems. Also included with this video is a scene file from my demonstration of stacking UVs to create a tileable effect. I’m using Maya to demonstrate, but the ideas can be applied to whichever 3d application you’re most comfortable with. Over an hour’s worth of instruction Released on: June 2013 Category: Digital 3D Software: Autodesk Maya Level: Intermediate Duration: 72:20 min. http://www.cgcircuit.com/lessondetailcomplete.php?val=1368 Download uploaded http://ul.to/6h019xpk http://ul.to/70etofjl http://ul.to/3tcu4pb1 Download 百度云 以下隐藏内容只提供VIP赞助会员 sorry! The following hidden content sponsorship VIP members only.